Raids

Four raids, each with its own uniques, and Veyron's own extras on top.

Raids I · Chambers of Xeric

Veyron's reworked Chambers. Besides the usual uniques, every completion rolls for Xeric's sinew, the binding item for Crondis' twisted bow. The more points you earn, the better the chance:

1 / 2530,000+ points
1 / 4015,000+ points
1 / 60under 15,000 points

Raids II · Theatre of Blood

The Theatre as you know it, with the scythe of vitur, the sanguinesti staff and more.

Raids III · Tombs of Amascut

Raise the invocation level for better loot. Every completion rolls for Crondis' capture, the binding item for Mystic cards:

1 / 25invocation 300+
1 / 40invocation 150+
1 / 60below 150

Raids IV · The Fractured Archive

Veyron's endgame raid. Its weapons, the Ascension crossbows, the Obligator and Zorya's tome, are the most powerful weapons in the game: each hits about 25% harder than the corrupted weapon of the same style.

The Archive's elemental fragments give a permanent damage boost:

  • Fire +2% melee damage each (6% at most)
  • Water +2% magic damage each (6% at most)
  • Earth +2% ranged damage each (6% at most)
  • Air +1% to all three styles each (3% at most)